My Hero Ultra Rumble
Byking Inc. (Publisher: Bandai Namco Entertainment)
My Hero Ultra Rumble is a free-to-play anime-style battle royale based on the My Hero Academia series. Up to 24 players compete in teams of three heroes or villains. Fast fights, comic-book visuals, character-specific abilities. Funded through cosmetic purchases, a battle pass and a gacha system for costumes.
Which child are you assessing?
Needs close supervision
Aggressive purchase pressure + Strong addictive design keeps children playing longer — clear parental rules needed.
What matters
Gambling
Gambling-like mechanics (social casino, loot boxes)
Violence
Violent or shocking content possible
Addictive design
Mechanics designed for prolonged use and return visits
Stranger contact
Contact with unknown persons possible
Voice chat
Voice communication with other users possible
Chat
Communication with other users possible
In-app purchases
Purchases within the app possible (e.g. items, coins, subscriptions)
Tracking
Usage data is collected and shared
Not present: User content, Ads, Horror, Endless feed
How this game captures attention
These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.
Random Rewards (Loot Boxes)
The game gives randomly good or bad rewards — the uncertainty is intentional.
Why it works: Unpredictable rewards generate 3× more dopamine than predictable ones (variable-ratio reinforcement, B.F. Skinner). The exact same principle as slot machines — Klicksafe calls it 'the strongest known learning principle'. An Arte documentary dedicated an entire episode of 'The Dopamine Trap' to Candy Crush.
Zufallsbelohnungen sind für diese Altersgruppe besonders motivierend und schwer zu widersetzen.
Rule before the first play session: 'We don't buy anything for chests/crates.' Explain together why it still feels tempting — knowing the mechanic takes away some of its power.
Daily Login Requirement (Streaks)
The game rewards daily logins — and punishes not logging in.
Why it works: The brain evaluates losses twice as heavily as gains (loss aversion). Klicksafe calls this FOMO — 'Fear of Missing Out': the constant pressure to always be there. Breaking a streak feels like real pain for children — that's intentional, not a side effect.
In diesem Alter beginnt das Gehirn Verluste besonders stark zu bewerten — Streaks erzeugen echten Stress.
Try it together: deliberately skip a day and discuss how it feels. Show: the game continues afterwards.
Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources
Understanding store ratings
PlayStation Store
USK 12
Microsoft Store
USK 12
Nintendo eShop
USK 12
Steam
USK 12
Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).
Why NUNIVIA rates additionally
Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.
Assessment for game
The game includes a gacha system: costumes are obtained through random draws paid with premium currency. Such mechanics are part of the ongoing debate about gambling-like design aimed at children. There are also fixed cosmetic purchases and a battle pass. USK 12, PEGI 12. Set a purchase PIN on the console and store, as purchases use real money.
Why this score?
These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.
Severity
How severe is the risk in the worst case?
Frequency
How often does the child encounter the risk while playing?
Manipulation pressure
How aggressively does the game push toward risky behavior?
Protection
How effective are the available protection measures?
Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.
What you get after signing up
Companion guide
First steps + agreements for your home
Practical tips
What you should set up on the technical side
Conversation starters
Ready-made openers for difficult moments
Safe alternatives
Games with lower risk
Unlock companion guide & tips
Free — unlock once for all games.
War diese Einschätzung hilfreich?
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The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.
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