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Gorilla Tag

Another Axiom

questpcvrAge 13+ (rating)
Free + in-app purchasesBase game free. Cosmetic items (fur colors, accessories) purchasable.

Popular VR tag game: run, climb and swing as a gorilla in immersive virtual reality.

Which child are you assessing?

Not recommended

Direct contact with strangers + Purchase pressure through in-app purchases — clear parental rules needed.

Purchase pressure
Addictive design
Contact
UI pressure
Risk profile: 62/100Data quality: Medium

What matters

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Addictive design

Mechanics designed for prolonged use and return visits

👥

Stranger contact

Contact with unknown persons possible

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Voice chat

Voice communication with other users possible

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Chat

Communication with other users possible

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In-app purchases

Purchases within the app possible (e.g. items, coins, subscriptions)

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Tracking

Usage data is collected and shared

Not present: User content, Ads, Violence

How this game captures attention

These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.

Leaderboards & Friend Comparisons

The game constantly shows who's better — friends, classmates, rankings.

Why it works: Social comparisons activate the same system as evolutionary status pressure. For school-age children, social rank is existentially important — the game knows this.

Ask: 'Do you look at the leaderboard often? How does that feel?' Explain: rankings measure playtime, not your worth as a person.

Time Pressure & 'Today Only!'

The game shows countdown timers and limited offers — always with urgency.

Why it works: Time pressure switches off rational decision-making, especially in children under 12 whose prefrontal cortex is not yet fully developed.

When your child is excited about a time-limited offer: breathe, wait. Tomorrow there will be another offer. Almost always.

Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources

Understanding store ratings

meta

Kein offizielles Rating

Voice ChatSocial InteractionIn-App Purchases
55/100

Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).

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Why NUNIVIA rates additionally

Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.

Assessment for game

No PEGI/USK rating. Proximity voice chat: strangers in close proximity can hear each other. VR use under 13 years of age not recommended by Meta/Quest.

Why this score?

These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.

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The verdict for this age band follows the legal age limit — not the mechanic scores below. The axes show the technical risk profile independent of age restrictions.

Severity

How severe is the risk in the worst case?

Low
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Frequency

How often does the child encounter the risk while playing?

Low
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Manipulation pressure

How aggressively does the game push toward risky behavior?

High
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Protection

How effective are the available protection measures?

Medium

Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.

What you get after signing up

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Companion guide

First steps + agreements for your home

Practical tips

What you should set up on the technical side

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Conversation starters

Ready-made openers for difficult moments

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Safe alternatives

Games with lower risk

Unlock companion guide & tips

Free — unlock once for all games.

War diese Einschätzung hilfreich?

Want to go deeper?

The NUNIVIA parent course shows step by step how to set rules that actually work — with an AI coach for your specific questions.

View the parent course

How NUNIVIA rates

The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.

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