Gorilla Tag
Another Axiom
Popular VR tag game: run, climb and swing as a gorilla in immersive virtual reality.
Which child are you assessing?
Not recommended
Direct contact with strangers + Purchase pressure through in-app purchases — clear parental rules needed.
What matters
Addictive design
Mechanics designed for prolonged use and return visits
Stranger contact
Contact with unknown persons possible
Voice chat
Voice communication with other users possible
Chat
Communication with other users possible
In-app purchases
Purchases within the app possible (e.g. items, coins, subscriptions)
Tracking
Usage data is collected and shared
Not present: User content, Ads, Violence
How this game captures attention
These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.
Leaderboards & Friend Comparisons
The game constantly shows who's better — friends, classmates, rankings.
Why it works: Social comparisons activate the same system as evolutionary status pressure. For school-age children, social rank is existentially important — the game knows this.
Ask: 'Do you look at the leaderboard often? How does that feel?' Explain: rankings measure playtime, not your worth as a person.
Time Pressure & 'Today Only!'
The game shows countdown timers and limited offers — always with urgency.
Why it works: Time pressure switches off rational decision-making, especially in children under 12 whose prefrontal cortex is not yet fully developed.
When your child is excited about a time-limited offer: breathe, wait. Tomorrow there will be another offer. Almost always.
Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources
Understanding store ratings
meta
Kein offizielles Rating
Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).
Why NUNIVIA rates additionally
Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.
Assessment for game
No PEGI/USK rating. Proximity voice chat: strangers in close proximity can hear each other. VR use under 13 years of age not recommended by Meta/Quest.
Why this score?
These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.
The verdict for this age band follows the legal age limit — not the mechanic scores below. The axes show the technical risk profile independent of age restrictions.
Severity
How severe is the risk in the worst case?
Frequency
How often does the child encounter the risk while playing?
Manipulation pressure
How aggressively does the game push toward risky behavior?
Protection
How effective are the available protection measures?
Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.
What you get after signing up
Companion guide
First steps + agreements for your home
Practical tips
What you should set up on the technical side
Conversation starters
Ready-made openers for difficult moments
Safe alternatives
Games with lower risk
Unlock companion guide & tips
Free — unlock once for all games.
War diese Einschätzung hilfreich?
Want to go deeper?
The NUNIVIA parent course shows step by step how to set rules that actually work — with an AI coach for your specific questions.
The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.
Protect your home network — not just individual games
The Internet Shield at the router protects all devices simultaneously — Smart TV, consoles and smartphones. Set up in 30 minutes.
Set up Internet Shield