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Candy Crush Saga

King (Activision Blizzard)

iosandroidpcAge 8+ (rating)
Free + in-app purchasesFree. Extra lives and boosters from ~€1. No real pay-to-win, but purchase pressure.

Match-3 puzzle with endless levels — known for its life system that limits play and drives purchases.

Which child are you assessing?

OK with guidance

Strong addictive design keeps children playing longer + Aggressive dark patterns — clear parental rules needed.

Purchase pressure
Addictive design
Contact
UI pressure
Risk profile: 40/100Data quality: Medium

What matters

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Addictive design

Mechanics designed for prolonged use and return visits

💰

In-app purchases

Purchases within the app possible (e.g. items, coins, subscriptions)

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Tracking

Usage data is collected and shared

📢

Ads

The app shows personalized advertising

Not present: Chat, User content, Violence, Stranger contact, Voice chat

How this game captures attention

These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.

Daily Login Requirement (Streaks)

The game rewards daily logins — and punishes not logging in.

Why it works: The brain evaluates losses twice as heavily as gains (loss aversion). Klicksafe calls this FOMO — 'Fear of Missing Out': the constant pressure to always be there. Breaking a streak feels like real pain for children — that's intentional, not a side effect.

In diesem Alter beginnt das Gehirn Verluste besonders stark zu bewerten — Streaks erzeugen echten Stress.

Try it together: deliberately skip a day and discuss how it feels. Show: the game continues afterwards.

Leaderboards & Friend Comparisons

The game constantly shows who's better — friends, classmates, rankings.

Why it works: Social comparisons activate the same system as evolutionary status pressure. For school-age children, social rank is existentially important — the game knows this.

Ask: 'Do you look at the leaderboard often? How does that feel?' Explain: rankings measure playtime, not your worth as a person.

Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources

Understanding store ratings

App Store (Apple)

4+

Käufe möglich
30/100

Google Play

Alle

Käufe möglich
25/100

Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).

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Why NUNIVIA rates additionally

Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.

Assessment for game

The life system is classic monetisation: play is interrupted by waiting times, purchases bridge them. The Arte documentary 'The Dopamine Trap' dedicates an episode to Candy Crush — core thesis: the game is optimised for dopamine loops, not for fun. Klicksafe: lootbox-like mechanisms also recognisable in puzzle apps.

Why this score?

These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.

Severity

How severe is the risk in the worst case?

None
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Frequency

How often does the child encounter the risk while playing?

Medium
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Manipulation pressure

How aggressively does the game push toward risky behavior?

High
🛡️

Protection

How effective are the available protection measures?

Medium

Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.

What you get after signing up

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Companion guide

First steps + agreements for your home

Practical tips

What you should set up on the technical side

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Conversation starters

Ready-made openers for difficult moments

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Safe alternatives

Games with lower risk

Unlock companion guide & tips

Free — unlock once for all games.

War diese Einschätzung hilfreich?

Want to go deeper?

The NUNIVIA parent course shows step by step how to set rules that actually work — with an AI coach for your specific questions.

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How NUNIVIA rates

The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.

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