Brawlhalla
Blue Mammoth Games (Ubisoft)
Free-to-play platform fighter — all characters playable for free, only cosmetics cost money.
Which child are you assessing?
OK with guidance
Addictive design keeps children engaged + Strangers can write in chat — clear parental rules needed.
What matters
Violence
Violent or shocking content possible
Stranger contact
Contact with unknown persons possible
Chat
Communication with other users possible
In-app purchases
Purchases within the app possible (e.g. items, coins, subscriptions)
Not present: User content, Tracking, Ads, Addictive design, Voice chat
How this game captures attention
These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.
Leaderboards & Friend Comparisons
The game constantly shows who's better — friends, classmates, rankings.
Why it works: Social comparisons activate the same system as evolutionary status pressure. For school-age children, social rank is existentially important — the game knows this.
Ask: 'Do you look at the leaderboard often? How does that feel?' Explain: rankings measure playtime, not your worth as a person.
Deep Investment (Progress Trap)
The longer you play, the more is at stake — and the harder it becomes to stop.
Why it works: The brain evaluates abandoning a long investment as a loss — not as a rational decision. The more time invested, the stronger the hook.
Set time rules before the investment phase: 'We play a maximum of X minutes per day — no matter how far we are.' Rules agreed early hold better.
Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources
Understanding store ratings
App Store (Apple)
9+
Google Play
USK 12
Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).
Why NUNIVIA rates additionally
Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.
Assessment for game
Brawlhalla has one of the fairest F2P models in the fighting game genre. All combat characters can be unlocked for free — no gameplay advantage IAP.
Why this score?
These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.
Severity
How severe is the risk in the worst case?
Frequency
How often does the child encounter the risk while playing?
Manipulation pressure
How aggressively does the game push toward risky behavior?
Protection
How effective are the available protection measures?
Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.
What you get after signing up
Companion guide
First steps + agreements for your home
Practical tips
What you should set up on the technical side
Conversation starters
Ready-made openers for difficult moments
Safe alternatives
Games with lower risk
Unlock companion guide & tips
Free — unlock once for all games.
War diese Einschätzung hilfreich?
Want to go deeper?
The NUNIVIA parent course shows step by step how to set rules that actually work — with an AI coach for your specific questions.
The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.
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