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Brawlhalla

Blue Mammoth Games (Ubisoft)

iosandroidAge 10+ (rating)
Free + in-app purchasesAll characters free via in-game currency; skins and cosmetics as IAP; no pay-to-win.

Free-to-play platform fighter — all characters playable for free, only cosmetics cost money.

Which child are you assessing?

OK with guidance

Addictive design keeps children engaged + Strangers can write in chat — clear parental rules needed.

Purchase pressure
Addictive design
Contact
UI pressure
Risk profile: 35/100Data quality: Medium

What matters

⚔️

Violence

Violent or shocking content possible

👥

Stranger contact

Contact with unknown persons possible

💬

Chat

Communication with other users possible

💰

In-app purchases

Purchases within the app possible (e.g. items, coins, subscriptions)

Not present: User content, Tracking, Ads, Addictive design, Voice chat

How this game captures attention

These mechanics are no accident — they're intentional. No moral judgment, but important knowledge for you.

Leaderboards & Friend Comparisons

The game constantly shows who's better — friends, classmates, rankings.

Why it works: Social comparisons activate the same system as evolutionary status pressure. For school-age children, social rank is existentially important — the game knows this.

Ask: 'Do you look at the leaderboard often? How does that feel?' Explain: rankings measure playtime, not your worth as a person.

Deep Investment (Progress Trap)

The longer you play, the more is at stake — and the harder it becomes to stop.

Why it works: The brain evaluates abandoning a long investment as a loss — not as a rational decision. The more time invested, the stronger the hook.

Set time rules before the investment phase: 'We play a maximum of X minutes per day — no matter how far we are.' Rules agreed early hold better.

Sources: Klicksafe.de · Arte: Die Dopamin-Falle · All sources

Understanding store ratings

App Store (Apple)

9+

Cartoon-KämpfeIn-App-Käufe
28/100

Google Play

USK 12

Cartoon-GewaltIn-App-Käufe
30/100

Normalized risk score: 0 = lowest risk, 100 = highest risk. NUNIVIA weights App Store (55%) and Google Play (45%).

ℹ️

Why NUNIVIA rates additionally

Official labels (USK, PEGI) primarily refer to content such as violence or language. Purchase pressure, loot boxes, addictive mechanics and manipulative UI designs (dark patterns) have only been gradually included since 2023 — older ratings do not yet fully reflect this. NUNIVIA therefore additionally evaluates real everyday risks, including UI tricks such as countdown timers, virtual currencies, FOMO events and hidden decline options.

Assessment for game

Brawlhalla has one of the fairest F2P models in the fighting game genre. All combat characters can be unlocked for free — no gameplay advantage IAP.

Why this score?

These 4 factors are behind the risk score above — they show where the risk comes from. Protection is inverted: higher = better.

Severity

How severe is the risk in the worst case?

Medium
🔁

Frequency

How often does the child encounter the risk while playing?

Low
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Manipulation pressure

How aggressively does the game push toward risky behavior?

High
🛡️

Protection

How effective are the available protection measures?

Medium

Protection: Higher = better (more parental controls available). The other three: Higher = more guidance needed.

What you get after signing up

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Companion guide

First steps + agreements for your home

Practical tips

What you should set up on the technical side

💬

Conversation starters

Ready-made openers for difficult moments

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Safe alternatives

Games with lower risk

Unlock companion guide & tips

Free — unlock once for all games.

War diese Einschätzung hilfreich?

Want to go deeper?

The NUNIVIA parent course shows step by step how to set rules that actually work — with an AI coach for your specific questions.

View the parent course

How NUNIVIA rates

The NUNIVIA assessment is based on publicly available data and AI-supported analysis. It represents an editorial guide and does not replace professional media education advice. No liability accepted.

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